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package deatax.game.map;

import deatax.game.CombatBonus;
import deatax.game.MapObject;

/**
 *
 * @author pson
 */
public class Terrain extends MapObject {

    
    public Terrain(String name, int weight, double value, int height, int sightRadius, boolean occlude, boolean block, CombatBonus bonus) {
        super(name, weight, value, height, sightRadius, occlude, block, bonus);
    }

}
